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Cone head zombie craft template
Cone head zombie craft template












  1. CONE HEAD ZOMBIE CRAFT TEMPLATE UPDATE
  2. CONE HEAD ZOMBIE CRAFT TEMPLATE UPGRADE
  3. CONE HEAD ZOMBIE CRAFT TEMPLATE MODS

CONE HEAD ZOMBIE CRAFT TEMPLATE MODS

Hopefully fixed issue with servers not updating mods correctly.The first time the in-game map is displayed in a game, the view is centered and zoomed in on the players location.Added a bunch of movable sprite props.triggered when you lose an equipped item when tripping/falling. Added some specific character lore clothing outfits.Knox Distillery, Transit, Mass GenFac, Lectro Max variations for the Franklin Valuline. Added some lore cars, spawning mainly in their corresponding places (+ distrib), e.g.hotfix to remove an exploit for players to teleport around the map.Fixed a Lua error adding a saved splitscreen player in multiplayer.Fixed zombies not becoming corpses sometimes in splitscreen multiplayer.Changed the PauseEmpty server option default to "true".

cone head zombie craft template

Fixed randomly-placed corpses being naked in multiplayer.Rewrote IsoChunk.isGoodVehiclePos() to handle vehicles at arbitrary angles, and to check for collisions with vehicles on neighbouring chunks.Added exception handling around IsoChunk.AddVehicles() to fix the server dying when adding vehicles.Fixed "Server Statistic" debug ui errors when the server's -statistic period is zero.Fixed the /additem server command not working with underscores in the item type.Fixed microwaves continuing to run on the server when the timer expired.Removed unused lines from the Linux dedicated server's start-server.sh.Fixed barricaded doors not visibly shaking when attempting to open them.Fixed sheet ropes destroyed by zombies not being synced in multiplayer.Fixed corpse inventory being 50 instead of 8 in multiplayer.Fixed the game version string being different in some languages, breaking multiplayer.Potential fix for instances of blackboxing on servers, where a client would be waiting endlessly for the server to send chunks (after already connected).Server disables statistics gathering if no requests for 10 seconds.ShowMpInfo admin power enables/disables statistics gathering.Byte buffer for SpriteRenderer was increased for debug mode to show whole population map.New MP statistics UI is added to admin powers.New weapon breaks, gore assets, long blade, short blade, umbrella among others.

cone head zombie craft template

  • Added splash-screen logos for General Arcade and Noiseworks.
  • Furthermore, this allowed for greater utilisation of modern hardware, by improving game performance, along with vastly improving potential graphical quality.

    cone head zombie craft template

    Upgrading to this version of LWJGL susbtantially increased the potential of future versions, most notably being the ability to utilise modern OpenGL/ Vulkan technology.

    CONE HEAD ZOMBIE CRAFT TEMPLATE UPGRADE

    With large changes already being made to core features of the game, The Indie Stone deemed it a good time to upgrade to run on Java 15 and the latest version of LWJGL (3.2.3).

    CONE HEAD ZOMBIE CRAFT TEMPLATE UPDATE

    Whilst the development of the animation system appeared to be slow, this update has been the largest change to the base code in all of Project Zomboid's development, with the second being the addition of vehicles.Īlong with the new animation system, the update included new player models, weapons and tools (with unique models), skills, clothing, a new/updated combat system, Louisville (massive city to the North-East), foraging/search system, new in-game map system, new sounds with an overhauled sound system, gamepad/controller improvements, two new challenge maps, reflective and animated water, dynamic puddles, a new exercise mechanic, tailoring, more in-depth player temperature, improved fog and much more. Whilst this new system was being developed, the main development team continued to work on new features, with the most notable being vehicles (build 39) and weather (build 40). Specialists were brought in to help out with some of the larger technical challenges in late 2018, and then went on to improve and build on the system to make it simpler, more reliable, better suited for multiplayer networking and more easily moddable. Plans for this new system were first made public mid–late 2015. Build 41, also known as The Animation Overhaul, was released December 20th 2021, and has been titled as such due to its major overhaul of the entire animation system.














    Cone head zombie craft template